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Vault and drill

Placing a vault, its rules, and breaking into one with the drill.

Updated on 16 October 2026 Version française

21 The vault

The endgame safe: only a drill opens it

∞
indestructible
0
upkeep
60
slots alone, +20 per member
4 + 2
rifles + pistols on the wall

Placing

  • On a built concrete foundation · one per territory
  • Keep the cell in front of the door free
Sheet Metal32Concrete slab4Brick32Nails60Metal Wire5Pipe2

Rules

  • F (members): open / close · closes by itself after 10 min
  • Door open = anyone can loot it
  • Not allowed inside: barrels, crates, bags, anything that holds something
Why?The endgame safe: nothing damages it, only a drill opens it, and it takes time.

22 The drill

The only way to open a vault

1
Placedrill in hand, in front of the closed door: hold for 6 s
2
Batterytruck battery in hand: F “Brancher…” (plug in)
3
StartF “Démarrer la foreuse” (start) → alert for the members
4
Wait15 min × shield (x5 = 75 min)
5
Breached!door locked open

The numbers

135 min of drilling per full battery
10 min to restart it after it stops, or all progress is lost
100 m: you can hear it that far
5 days of life after it is first picked up

It spawns at the bunker. Anyone can stop it or take it off.

Repairing a breached vault

Sheet Metal16Concrete slab2Hammer
  • Member, hammer or hatchet in hand
  • Materials taken from the workbench
  • Hold F “Réparer la chambre forte” (repair the vault)
  • Not possible during an alert
Why?A real endgame raid: long, loud, and the defenders have time to show up.
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