Vault and drill
Placing a vault, its rules, and breaking into one with the drill.
21 The vault
The endgame safe: only a drill opens it


∞
indestructible
0
upkeep
60
slots alone, +20 per member
4 + 2
rifles + pistols on the wall
Placing
- On a built concrete foundation · one per territory
- Keep the cell in front of the door free
32
4
32
60
5
2Rules
- F (members): open / close · closes by itself after 10 min
- Door open = anyone can loot it
- Not allowed inside: barrels, crates, bags, anything that holds something
Why?The endgame safe: nothing damages it, only a drill opens it, and it takes time.
22 The drill
The only way to open a vault
1
Placedrill in hand, in front of the closed door: hold for 6 s2
Batterytruck battery in hand: F “Brancher…” (plug in)3
StartF “Démarrer la foreuse” (start) → alert for the members4
Wait15 min × shield (x5 = 75 min)5
Breached!door locked open

The numbers
135 min of drilling per full battery
10 min to restart it after it stops, or all progress is lost
100 m: you can hear it that far
5 days of life after it is first picked up
It spawns at the bunker. Anyone can stop it or take it off.
Repairing a breached vault
16
2
- Member, hammer or hatchet in hand
- Materials taken from the workbench
- Hold F “Réparer la chambre forte” (repair the vault)
- Not possible during an alert
Why?A real endgame raid: long, loud, and the defenders have time to show up.
Something missing or outdated?
Tell us on Discord